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  1. #11
    Administrator tF's Avatar
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    09.06.2009
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    When a player dies the game engine creates a "cs_ragdoll" entity. "cl_ragdoll_physics_enable" is just a client-side settings which configures how the physics are rendered on clientside. (all cvars which begin with cl_ (client) are clientside only). It has no effect how the server handles the entity.

    on serverside I create a "env_entity_dissolver" entity and I attach the ragdoll. This starts the dissolve effect. There are 5 conditions when the dissolve starts:
    • attacker is set (no dissolve on suicide)
    • victim is set
    • victim and attackere are not the same player
    • attacker is premium
    • attacker has dissolving option activated


    maybe another premium player killed the player? does it happen everytime or just randomly, that the dissolve effect appears even when the option is disabled?

  2. #12
    Administrator tF's Avatar
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    To be clear: The option disables the dissolving effect for players you kill. It DOES NOT deactivate it in general. You still see the dissolving effect, when other premium players kill other players

  3. #13
    Super-Moderator Fidget's Avatar
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    25.10.2020
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    798
    Quote Originally Posted by tF View Post
    When a player dies the game engine creates a "cs_ragdoll" entity. "cl_ragdoll_physics_enable" is just a client-side settings which configures how the physics are rendered on clientside. (all cvars which begin with cl_ (client) are clientside only). It has no effect how the server handles the entity.

    on serverside I create a "env_entity_dissolver" entity and I attach the ragdoll. This starts the dissolve effect. There are 5 conditions when the dissolve starts:
    • attacker is set (no dissolve on suicide)
    • victim is set
    • victim and attackere are not the same player
    • attacker is premium
    • attacker has dissolving option activated


    maybe another premium player killed the player? does it happen everytime or just randomly, that the dissolve effect appears even when the option is disabled?
    It seems random, you will see in the video (around 2:15 that there are no death particles), this was monitoring the same premium player throughout the video. As I said: maybe it is player model related, but I can't govern which player models they use.
    It's not like real life, you get to respawn and try again!

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  4. #14
    Super-Moderator Fidget's Avatar
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    Quote Originally Posted by tF View Post
    To be clear: The option disables the dissolving effect for players you kill. It DOES NOT deactivate it in general. You still see the dissolving effect, when other premium players kill other players
    Ah! That would be why then.

    So we live with this and better understand it now.

    Thanks tF.
    It's not like real life, you get to respawn and try again!

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  5. #15
    Super-Moderator Fidget's Avatar
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    25.10.2020
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    Sorry my brain is in Sunday mode.....

    Actually I just realised, the reason for no particles in the kill at around 2:15 is because he took over a bot, hence not in premium mode any more.
    It's not like real life, you get to respawn and try again!

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  6. #16
    Super-Moderator Fidget's Avatar
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    25.10.2020
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    By the way, I put cl_ragdoll_physics_enable "0" in my autoexec.cfg so I do not need to type it in the console each time. This works for me.
    It's not like real life, you get to respawn and try again!

    SERVER REGELN - SERVER RULES

    FORUM REGELN - FORUM RULES

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