Results 11 to 16 of 16
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28.07.2024, 16:30 #11
When a player dies the game engine creates a "cs_ragdoll" entity. "cl_ragdoll_physics_enable" is just a client-side settings which configures how the physics are rendered on clientside. (all cvars which begin with cl_ (client) are clientside only). It has no effect how the server handles the entity.
on serverside I create a "env_entity_dissolver" entity and I attach the ragdoll. This starts the dissolve effect. There are 5 conditions when the dissolve starts:- attacker is set (no dissolve on suicide)
- victim is set
- victim and attackere are not the same player
- attacker is premium
- attacker has dissolving option activated
maybe another premium player killed the player? does it happen everytime or just randomly, that the dissolve effect appears even when the option is disabled?http://www.saigns.de | Head Admin
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28.07.2024, 16:37 #12
To be clear: The option disables the dissolving effect for players you kill. It DOES NOT deactivate it in general. You still see the dissolving effect, when other premium players kill other players
http://www.saigns.de | Head Admin
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28.07.2024, 16:38 #13It's not like real life, you get to respawn and try again!
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28.07.2024, 16:39 #14It's not like real life, you get to respawn and try again!
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28.07.2024, 16:48 #15
Sorry my brain is in Sunday mode.....
Actually I just realised, the reason for no particles in the kill at around 2:15 is because he took over a bot, hence not in premium mode any more.It's not like real life, you get to respawn and try again!
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28.07.2024, 17:05 #16
By the way, I put cl_ragdoll_physics_enable "0" in my autoexec.cfg so I do not need to type it in the console each time. This works for me.
It's not like real life, you get to respawn and try again!
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